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Text File  |  1999-11-28  |  6KB  |  146 lines

  1.         vector(_set,Gactorpos,-12795,24443,24458);
  2.         vector(_set,Gactorangle,0,3117,0);
  3.         InitActor(worker,Gactorpos,Gactorangle,"Stor_01",TRUE,3);
  4.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"Stor_01");
  5.  
  6.         vector(_set,Gactorpos,-12963,24459,24574);
  7.         vector(_set,Gactorangle,0,-1968,0);
  8.         InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE,2);
  9.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_01");
  10.  
  11.         vector(_set,Gactorpos,-11988,24450,24380);
  12.         vector(_set,Gactorangle,0,0,0);
  13.         InitActor(workeronbench,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  14.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"Stor_01");
  15.  
  16.         vector(_set,Gactorpos,-13261,24438,23353);
  17.         vector(_set,Gactorangle,0,-967,0);
  18.         InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE,6);
  19.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_01");
  20.  
  21.         vector(_set,Gactorpos,-13202,25202,25397);
  22.         vector(_set,Gactorangle,0,0,0);
  23.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
  24.  
  25.         vector(_set,Gactorpos,-13455,25191,26439);
  26.         vector(_set,Gactorangle,0,0,0);
  27.         InitActor(copl,Gactorpos,Gactorangle,"Stor_02",TRUE,9);
  28.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Stor_02");
  29.  
  30.         vector(_set,Gactorpos,-14235,27020,26435);
  31.         vector(_set,Gactorangle,0,1035,0);
  32.         InitActor(copl,Gactorpos,Gactorangle,"War_01",TRUE,8);
  33.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_01");
  34.  
  35.         vector(_set,Gactorpos,-15855,27013,26886);
  36.         vector(_set,Gactorangle,0,0,0);
  37.         InitActor(copm,Gactorpos,Gactorangle,"War_01",TRUE,9);
  38.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_01");
  39.  
  40.         vector(_set,Gactorpos,-15816,27015,26332);
  41.         vector(_set,Gactorangle,0,0,0);
  42.         InitActor(worker,Gactorpos,Gactorangle,"War_01",TRUE,1);
  43.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_01");
  44.  
  45.         vector(_set,Gactorpos,-14689,27461,26640);
  46.         vector(_set,Gactorangle,0,0,0);
  47.         InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"War_01",FALSE,0);
  48.  
  49.         vector(_set,Gactorpos,-15216,25810,26832);
  50.         vector(_set,Gactorangle,0,0,0);
  51.         InitActor(copm,Gactorpos,Gactorangle,"War_02",TRUE,9);
  52.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_02");
  53.  
  54.         vector(_set,Gactorpos,-16278,25787,26754);
  55.         vector(_set,Gactorangle,0,-432,0);
  56.         InitActor(worker2,Gactorpos,Gactorangle,"War_02",TRUE,2);
  57.         InitActor(WeaponBuzzSaw,Gactorpos,Gactorangle,"War_02");
  58.  
  59.         vector(_set,Gactorpos,-14266,25796,26588);
  60.         vector(_set,Gactorangle,0,-1012,0);
  61.         InitActor(coph,Gactorpos,Gactorangle,"War_02",TRUE,8);
  62.         InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"War_02");
  63.  
  64.         vector(_set,Gactorpos,-16201,24594,26504);
  65.         vector(_set,Gactorangle,0,0,0);
  66.         InitActor(worker2,Gactorpos,Gactorangle,"War_03",TRUE,58);
  67.         InitActor(WeaponBuzzSaw,Gactorpos,Gactorangle,"War_03");
  68.  
  69.         vector(_set,Gactorpos,-14183,24607,26650);
  70.         vector(_set,Gactorangle,0,1012,0);
  71.         InitActor(copl,Gactorpos,Gactorangle,"War_03",TRUE,9);
  72.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
  73.  
  74.         vector(_set,Gactorpos,-14199,24607,26134);
  75.         vector(_set,Gactorangle,0,1012,0);
  76.         InitActor(copl,Gactorpos,Gactorangle,"War_03",TRUE,8);
  77.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
  78.  
  79.         vector(_set,Gactorpos,-15511,24592,26632);
  80.         vector(_set,Gactorangle,0,-955,0);
  81.         InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE,2);
  82.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_03");
  83.  
  84.         vector(_set,Gactorpos,-14980,24610,26851);
  85.         vector(_set,Gactorangle,0,0,0);
  86.         InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE,87);
  87.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
  88.  
  89.         vector(_set,Gactorpos,-15516,23410,26623);
  90.         vector(_set,Gactorangle,0,989,0);
  91.         InitActor(worker,Gactorpos,Gactorangle,"War_04",TRUE,26);
  92.         InitActor(weapontorch,Gactorpos,Gactorangle,"War_04");
  93.  
  94.         vector(_set,Gactorpos,-14207,23404,26232);
  95.         vector(_set,Gactorangle,0,0,0);
  96.         InitActor(copm,Gactorpos,Gactorangle,"War_04",TRUE,9);
  97.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_04");
  98.  
  99.         vector(_set,Gactorpos,-14659,23404,25872);
  100.         vector(_set,Gactorangle,0,0,0);
  101.         InitActor(copm,Gactorpos,Gactorangle,"War_04",TRUE,8);
  102.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_04");
  103.  
  104.         vector(_set,Gactorpos,-15868,23404,26868);
  105.         vector(_set,Gactorangle,0,0,0);
  106.         InitActor(copm,Gactorpos,Gactorangle,"War_04",TRUE,7);
  107.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_04");
  108.  
  109.         vector(_set,Gactorpos,-15803,24609,23966);
  110.         vector(_set,Gactorangle,0,0,0);
  111.         InitActor(copl,Gactorpos,Gactorangle,"War_ent",TRUE,7);
  112.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_ent");
  113.  
  114.         vector(_set,Gactorpos,-16357,24610,24010);
  115.         vector(_set,Gactorangle,0,0,0);
  116.         InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,5);
  117.         InitActor(WeaponTorch,Gactorpos,Gactorangle,"War_ent");
  118.  
  119.         vector(_set,Gactorpos,-16128,24615,24604);
  120.         vector(_set,Gactorangle,0,0,0);
  121.         InitActor(worker2,Gactorpos,Gactorangle,"War_ent",TRUE,6);
  122.         InitActor(WeaponBuzzSaw,Gactorpos,Gactorangle,"War_ent");
  123.  
  124.         vector(_set,Gactorpos,-15134,25027,23656);
  125.         vector(_set,Gactorangle,0,0,0);
  126.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"War_ent",FALSE,0);
  127.  
  128.         vector(_set,Gactorpos,-15401,24598,25476);
  129.         vector(_set,Gactorangle,0,0,0);
  130.         InitActor(copl,Gactorpos,Gactorangle,"War_ent",TRUE,9);
  131.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_ent");
  132.  
  133.         vector(_set,Gactorpos,-15063,22224,26825);
  134.         vector(_set,Gactorangle,0,0,0);
  135.         InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,9);
  136.  
  137.         vector(_set,Gactorpos,-14568,22207,26800);
  138.         vector(_set,Gactorangle,0,0,0);
  139.         InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,6);
  140.  
  141.         vector(_set,Gactorpos,-15073,27453,27165);
  142.         vector(_set,Gactorangle,0,0,0);
  143.         InitActor(mdroid1,Gactorpos,Gactorangle,"El_x03",FALSE,0);
  144.  
  145.  
  146.